Procedura: creare modelli di elementi affiancati differenti con un TileBrush
In questo esempio viene illustrato come utilizzare la TileMode proprietà di un TileBrush oggetto per creare un modello.
La TileMode proprietà consente di specificare il modo in cui il contenuto di un oggetto TileBrush viene ripetuto, ovvero affiancato per riempire un'area di output. Per creare un modello, impostare su TileModeTile, FlipX, FlipYo FlipXY. È inoltre necessario impostare l'oggetto Viewport di TileBrush in modo che sia inferiore all'area di disegno. In caso contrario, viene prodotto solo un singolo riquadro, indipendentemente dall'impostazione TileMode utilizzata.
Esempio
Nell'esempio seguente vengono creati cinque DrawingBrush oggetti, ognuno con un'impostazione diversa TileMode e li usa per disegnare cinque rettangoli. Anche se in questo esempio viene utilizzata la classe per illustrare il DrawingBrush comportamento, la TileMode proprietà funziona in modo identico per tutti gli TileBrush oggetti, ovvero per ImageBrush, VisualBrushe DrawingBrush.TileMode
L'immagine seguente illustra l'output generato dall'esempio.
Modelli di riquadro creati con la proprietà TileMode
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace BrushesIntroduction
{
public class TileModeExample : Page
{
public TileModeExample()
{
Background = Brushes.White;
Margin = new Thickness(20);
StackPanel mainPanel = new StackPanel();
mainPanel.HorizontalAlignment = HorizontalAlignment.Left;
//
// Create a Drawing. This will be the DrawingBrushes' content.
//
PolyLineSegment triangleLinesSegment = new PolyLineSegment();
triangleLinesSegment.Points.Add(new Point(50, 0));
triangleLinesSegment.Points.Add(new Point(0, 50));
PathFigure triangleFigure = new PathFigure();
triangleFigure.IsClosed = true;
triangleFigure.StartPoint = new Point(0, 0);
triangleFigure.Segments.Add(triangleLinesSegment);
PathGeometry triangleGeometry = new PathGeometry();
triangleGeometry.Figures.Add(triangleFigure);
GeometryDrawing triangleDrawing = new GeometryDrawing();
triangleDrawing.Geometry = triangleGeometry;
triangleDrawing.Brush = new SolidColorBrush(Color.FromArgb(255, 204, 204, 255));
Pen trianglePen = new Pen(Brushes.Black, 2);
triangleDrawing.Pen = trianglePen;
trianglePen.MiterLimit = 0;
triangleDrawing.Freeze();
//
// Create the first TileBrush. Its content is not tiled.
//
DrawingBrush tileBrushWithoutTiling = new DrawingBrush();
tileBrushWithoutTiling.Drawing = triangleDrawing;
tileBrushWithoutTiling.TileMode = TileMode.None;
// Create a rectangle and paint it with the DrawingBrush.
Rectangle noTileExampleRectangle = createExampleRectangle();
noTileExampleRectangle.Fill = tileBrushWithoutTiling;
// Add a header and the rectangle to the main panel.
mainPanel.Children.Add(createExampleHeader("None"));
mainPanel.Children.Add(noTileExampleRectangle);
//
// Create another TileBrush, this time with tiling.
//
DrawingBrush tileBrushWithTiling = new DrawingBrush();
tileBrushWithTiling.Drawing = triangleDrawing;
tileBrushWithTiling.TileMode = TileMode.Tile;
// Specify the brush's Viewport. Otherwise,
// a single tile will be produced that fills
// the entire output area and its TileMode will
// have no effect.
// This setting uses realtive values to
// creates four tiles.
tileBrushWithTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle tilingExampleRectangle = createExampleRectangle();
tilingExampleRectangle.Fill = tileBrushWithTiling;
mainPanel.Children.Add(createExampleHeader("Tile"));
mainPanel.Children.Add(tilingExampleRectangle);
//
// Create a TileBrush with FlipX tiling.
// The brush's content is flipped horizontally as it is
// tiled in this example
//
DrawingBrush tileBrushWithFlipXTiling = new DrawingBrush();
tileBrushWithFlipXTiling.Drawing = triangleDrawing;
tileBrushWithFlipXTiling.TileMode = TileMode.FlipX;
// Specify the brush's Viewport.
tileBrushWithFlipXTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle flipXTilingExampleRectangle = createExampleRectangle();
flipXTilingExampleRectangle.Fill = tileBrushWithFlipXTiling;
mainPanel.Children.Add(createExampleHeader("FlipX"));
mainPanel.Children.Add(flipXTilingExampleRectangle);
//
// Create a TileBrush with FlipY tiling.
// The brush's content is flipped vertically as it is
// tiled in this example
//
DrawingBrush tileBrushWithFlipYTiling = new DrawingBrush();
tileBrushWithFlipYTiling.Drawing = triangleDrawing;
tileBrushWithFlipYTiling.TileMode = TileMode.FlipY;
// Specify the brush's Viewport.
tileBrushWithFlipYTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle flipYTilingExampleRectangle = createExampleRectangle();
flipYTilingExampleRectangle.Fill = tileBrushWithFlipYTiling;
mainPanel.Children.Add(createExampleHeader("FlipY"));
mainPanel.Children.Add(flipYTilingExampleRectangle);
//
// Create a TileBrush with FlipXY tiling.
// The brush's content is flipped vertically as it is
// tiled in this example
//
DrawingBrush tileBrushWithFlipXYTiling = new DrawingBrush();
tileBrushWithFlipXYTiling.Drawing = triangleDrawing;
tileBrushWithFlipXYTiling.TileMode = TileMode.FlipXY;
// Specify the brush's Viewport.
tileBrushWithFlipXYTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle flipXYTilingExampleRectangle = createExampleRectangle();
flipXYTilingExampleRectangle.Fill = tileBrushWithFlipXYTiling;
mainPanel.Children.Add(createExampleHeader("FlipXY"));
mainPanel.Children.Add(flipXYTilingExampleRectangle);
Content = mainPanel;
}
//
// Helper method that creates rectangle elements.
//
private static Rectangle createExampleRectangle()
{
Rectangle exampleRectangle = new Rectangle();
exampleRectangle.Width = 50;
exampleRectangle.Height = 50;
exampleRectangle.Stroke = Brushes.Black;
exampleRectangle.StrokeThickness = 1;
return exampleRectangle;
}
//
// Helper method that creates headers for the examples.
//
private static TextBlock createExampleHeader(String text)
{
TextBlock header = new TextBlock();
header.Margin = new Thickness(0, 10, 0, 0);
header.Text = text;
return header;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Input
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Namespace BrushesIntroduction
Public Class TileModeExample
Inherits Page
Public Sub New()
Background = Brushes.White
Margin = New Thickness(20)
Dim mainPanel As New StackPanel()
mainPanel.HorizontalAlignment = HorizontalAlignment.Left
'
' Create a Drawing. This will be the DrawingBrushes' content.
'
Dim triangleLinesSegment As New PolyLineSegment()
triangleLinesSegment.Points.Add(New Point(50, 0))
triangleLinesSegment.Points.Add(New Point(0, 50))
Dim triangleFigure As New PathFigure()
triangleFigure.IsClosed = True
triangleFigure.StartPoint = New Point(0, 0)
triangleFigure.Segments.Add(triangleLinesSegment)
Dim triangleGeometry As New PathGeometry()
triangleGeometry.Figures.Add(triangleFigure)
Dim triangleDrawing As New GeometryDrawing()
triangleDrawing.Geometry = triangleGeometry
triangleDrawing.Brush = New SolidColorBrush(Color.FromArgb(255, 204, 204, 255))
Dim trianglePen As New Pen(Brushes.Black, 2)
triangleDrawing.Pen = trianglePen
trianglePen.MiterLimit = 0
triangleDrawing.Freeze()
'
' Create the first TileBrush. Its content is not tiled.
'
Dim tileBrushWithoutTiling As New DrawingBrush()
tileBrushWithoutTiling.Drawing = triangleDrawing
tileBrushWithoutTiling.TileMode = TileMode.None
' Create a rectangle and paint it with the DrawingBrush.
Dim noTileExampleRectangle As Rectangle = createExampleRectangle()
noTileExampleRectangle.Fill = tileBrushWithoutTiling
' Add a header and the rectangle to the main panel.
mainPanel.Children.Add(createExampleHeader("None"))
mainPanel.Children.Add(noTileExampleRectangle)
'
' Create another TileBrush, this time with tiling.
'
Dim tileBrushWithTiling As New DrawingBrush()
tileBrushWithTiling.Drawing = triangleDrawing
tileBrushWithTiling.TileMode = TileMode.Tile
' Specify the brush's Viewport. Otherwise,
' a single tile will be produced that fills
' the entire output area and its TileMode will
' have no effect.
' This setting uses realtive values to
' creates four tiles.
tileBrushWithTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim tilingExampleRectangle As Rectangle = createExampleRectangle()
tilingExampleRectangle.Fill = tileBrushWithTiling
mainPanel.Children.Add(createExampleHeader("Tile"))
mainPanel.Children.Add(tilingExampleRectangle)
'
' Create a TileBrush with FlipX tiling.
' The brush's content is flipped horizontally as it is
' tiled in this example
'
Dim tileBrushWithFlipXTiling As New DrawingBrush()
tileBrushWithFlipXTiling.Drawing = triangleDrawing
tileBrushWithFlipXTiling.TileMode = TileMode.FlipX
' Specify the brush's Viewport.
tileBrushWithFlipXTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim flipXTilingExampleRectangle As Rectangle = createExampleRectangle()
flipXTilingExampleRectangle.Fill = tileBrushWithFlipXTiling
mainPanel.Children.Add(createExampleHeader("FlipX"))
mainPanel.Children.Add(flipXTilingExampleRectangle)
'
' Create a TileBrush with FlipY tiling.
' The brush's content is flipped vertically as it is
' tiled in this example
'
Dim tileBrushWithFlipYTiling As New DrawingBrush()
tileBrushWithFlipYTiling.Drawing = triangleDrawing
tileBrushWithFlipYTiling.TileMode = TileMode.FlipY
' Specify the brush's Viewport.
tileBrushWithFlipYTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim flipYTilingExampleRectangle As Rectangle = createExampleRectangle()
flipYTilingExampleRectangle.Fill = tileBrushWithFlipYTiling
mainPanel.Children.Add(createExampleHeader("FlipY"))
mainPanel.Children.Add(flipYTilingExampleRectangle)
'
' Create a TileBrush with FlipXY tiling.
' The brush's content is flipped vertically as it is
' tiled in this example
'
Dim tileBrushWithFlipXYTiling As New DrawingBrush()
tileBrushWithFlipXYTiling.Drawing = triangleDrawing
tileBrushWithFlipXYTiling.TileMode = TileMode.FlipXY
' Specify the brush's Viewport.
tileBrushWithFlipXYTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim flipXYTilingExampleRectangle As Rectangle = createExampleRectangle()
flipXYTilingExampleRectangle.Fill = tileBrushWithFlipXYTiling
mainPanel.Children.Add(createExampleHeader("FlipXY"))
mainPanel.Children.Add(flipXYTilingExampleRectangle)
Content = mainPanel
End Sub
'
' Helper method that creates rectangle elements.
'
Private Shared Function createExampleRectangle() As Rectangle
Dim exampleRectangle As New Rectangle()
exampleRectangle.Width = 50
exampleRectangle.Height = 50
exampleRectangle.Stroke = Brushes.Black
exampleRectangle.StrokeThickness = 1
Return exampleRectangle
End Function
'
' Helper method that creates headers for the examples.
'
Private Shared Function createExampleHeader(ByVal text As String) As TextBlock
Dim header As New TextBlock()
header.Margin = New Thickness(0, 10, 0, 0)
header.Text = text
Return header
End Function
End Class
End Namespace
<!-- Demonstrates TileMode values. -->
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions"
Background="White" Margin="20">
<Page.Resources>
<!-- Define a Drawing as a resource that it can be easily used
as content for all the DrawingBrush objects in this example. -->
<GeometryDrawing x:Key="TriangleDrawing"
Geometry="M0,0 L50,0 0,50Z" Brush="#CCCCFF"
PresentationOptions:Freeze="True" >
<GeometryDrawing.Pen>
<Pen Thickness="2" Brush="Black" MiterLimit="0" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</Page.Resources>
<StackPanel HorizontalAlignment="Left">
<TextBlock Margin="0,10,0,0">None</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is not tiled in this example. -->
<DrawingBrush TileMode="None"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">Tile</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is tiled in this example.
The Viewport property is set to create four tiles. -->
<DrawingBrush TileMode="Tile" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}"/>
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">FlipX</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is flipped horizontally as it is
tiled in this example. -->
<DrawingBrush
TileMode="FlipX" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">FlipY</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is flipped vertically as it is
tiled in this example. -->
<DrawingBrush TileMode="FlipY" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">FlipXY</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is flipped horizontally
and vertically as it is tiled in this example. -->
<DrawingBrush TileMode="FlipXY" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
</StackPanel>
</Page>
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