Procedura: creare forme tramite un oggetto StreamGeometry
StreamGeometry è un'alternativa leggera alla PathGeometry creazione di forme geometriche. Usare un oggetto StreamGeometry quando è necessario descrivere una geometria complessa, ma non si vuole che l'overhead di supporto del data binding, dell'animazione o della modifica. Ad esempio, a causa della sua efficienza, la StreamGeometry classe è una buona scelta per descrivere gli strumenti decorativi.
Creare un oggetto StreamGeometry triangolare
L'esempio seguente usa la sintassi degli attributi per creare un triangolo StreamGeometry in XAML.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel>
<Path Data="F0 M10,100 L100,100 100,50Z"
StrokeThickness="1" Stroke="Black"/>
</StackPanel>
</Page>
Per altre informazioni sulla sintassi degli StreamGeometry attributi, vedere la pagina Sintassi di markup del percorso.
Usare streamGeometry per definire un triangolo
Nell'esempio seguente viene usato un StreamGeometry oggetto per definire un triangolo nel codice. Prima di tutto, l'esempio crea un StreamGeometryoggetto , quindi ottiene un StreamGeometryContext oggetto e lo usa per descrivere il triangolo.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace SDKSample
{
// Use StreamGeometry with StreamGeometryContext to define a triangle shape.
public partial class StreamGeometryTriangleExample : Page
{
public StreamGeometryTriangleExample()
{
// Create a path to draw a geometry with.
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
// Create a StreamGeometry to use to specify myPath.
StreamGeometry geometry = new StreamGeometry();
geometry.FillRule = FillRule.EvenOdd;
// Open a StreamGeometryContext that can be used to describe this StreamGeometry
// object's contents.
using (StreamGeometryContext ctx = geometry.Open())
{
// Begin the triangle at the point specified. Notice that the shape is set to
// be closed so only two lines need to be specified below to make the triangle.
ctx.BeginFigure(new Point(10, 100), true /* is filled */, true /* is closed */);
// Draw a line to the next specified point.
ctx.LineTo(new Point(100, 100), true /* is stroked */, false /* is smooth join */);
// Draw another line to the next specified point.
ctx.LineTo(new Point(100, 50), true /* is stroked */, false /* is smooth join */);
}
// Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
geometry.Freeze();
// Specify the shape (triangle) of the Path using the StreamGeometry.
myPath.Data = geometry;
// Add path shape to the UI.
StackPanel mainPanel = new StackPanel();
mainPanel.Children.Add(myPath);
this.Content = mainPanel;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Namespace SDKSample
' Use StreamGeometry with StreamGeometryContext to define a triangle shape.
Partial Public Class StreamGeometryTriangleExample
Inherits Page
Public Sub New()
' Create a path to draw a geometry with.
Dim myPath As New Path()
myPath.Stroke = Brushes.Black
myPath.StrokeThickness = 1
' Create a StreamGeometry to use to specify myPath.
Dim geometry As New StreamGeometry()
geometry.FillRule = FillRule.EvenOdd
' Open a StreamGeometryContext that can be used to describe this StreamGeometry
' object's contents.
Using ctx As StreamGeometryContext = geometry.Open()
' Begin the triangle at the point specified. Notice that the shape is set to
' be closed so only two lines need to be specified below to make the triangle.
ctx.BeginFigure(New Point(10, 100), True, True) ' is closed - is filled
' Draw a line to the next specified point.
ctx.LineTo(New Point(100, 100), True, False) ' is smooth join - is stroked
' Draw another line to the next specified point.
ctx.LineTo(New Point(100, 50), True, False) ' is smooth join - is stroked
End Using
' Freeze the geometry (make it unmodifiable)
' for additional performance benefits.
geometry.Freeze()
' Specify the shape (triangle) of the Path using the StreamGeometry.
myPath.Data = geometry
' Add path shape to the UI.
Dim mainPanel As New StackPanel()
mainPanel.Children.Add(myPath)
Me.Content = mainPanel
End Sub
End Class
End Namespace
Creare una forma geometrica nel codice
Nell'esempio seguente viene creato un metodo che utilizza un StreamGeometry oggetto e StreamGeometryContext per definire una forma geometrica in base ai parametri specificati.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace SDKSample
{
public partial class StreamGeometryExample : Page
{
public StreamGeometryExample()
{
// Create a path to draw a geometry with.
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
// Create a StreamGeometry to use to specify myPath.
StreamGeometry theGeometry = BuildRegularPolygon(new Point(200, 200), 200, 8, 0);
theGeometry.FillRule = FillRule.EvenOdd;
// Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze();
// Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry;
// Add path shape to the UI.
StackPanel mainPanel = new StackPanel();
mainPanel.Children.Add(myPath);
this.Content = mainPanel;
}
StreamGeometry BuildRegularPolygon(Point c, double r, int numSides, double offsetDegree)
{
// c is the center, r is the radius,
// numSides the number of sides, offsetDegree the offset in Degrees.
// Do not add the last point.
StreamGeometry geometry = new StreamGeometry();
using (StreamGeometryContext ctx = geometry.Open())
{
double step = 2 * Math.PI / Math.Max(numSides, 3);
Point cur = c;
double a = Math.PI * offsetDegree / 180.0;
for (int i = 0; i < numSides; i++, a += step)
{
cur.X = c.X + r * Math.Cos(a);
cur.Y = c.Y + r * Math.Sin(a);
if (i == 0)
ctx.BeginFigure(cur, true /* is filled */, true /* is closed */);
else
ctx.LineTo(cur, true /* is stroked */, false /* is smooth join */);
}
}
return geometry;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Namespace SDKSample
Partial Public Class StreamGeometryExample
Inherits Page
Public Sub New()
' Create a path to draw a geometry with.
Dim myPath As New Path()
myPath.Stroke = Brushes.Black
myPath.StrokeThickness = 1
' Create a StreamGeometry to use to specify myPath.
Dim theGeometry As StreamGeometry = BuildRegularPolygon(New Point(200, 200), 200, 8, 0)
theGeometry.FillRule = FillRule.EvenOdd
' Freeze the geometry (make it unmodifiable)
' for additional performance benefits.
theGeometry.Freeze()
' Use the StreamGeometry returned by the BuildRegularPolygon to
' specify the shape of the path.
myPath.Data = theGeometry
' Add path shape to the UI.
Dim mainPanel As New StackPanel()
mainPanel.Children.Add(myPath)
Me.Content = mainPanel
End Sub
Private Function BuildRegularPolygon(ByVal c As Point, ByVal r As Double, ByVal numSides As Integer, ByVal offsetDegree As Double) As StreamGeometry
' c is the center, r is the radius,
' numSides the number of sides, offsetDegree the offset in Degrees.
' Do not add the last point.
Dim geometry As New StreamGeometry()
Using ctx As StreamGeometryContext = geometry.Open()
Dim [step] As Double = 2 * Math.PI / Math.Max(numSides, 3)
Dim cur As Point = c
Dim a As Double = Math.PI * offsetDegree / 180.0
Dim i As Integer = 0
For i = 0 To numSides - 1
cur.X = c.X + r * Math.Cos(a)
cur.Y = c.Y + r * Math.Sin(a)
If i = 0 Then
ctx.BeginFigure(cur, True, True) ' is closed - is filled
Else
ctx.LineTo(cur, True, False) ' is smooth join - is stroked
End If
a += [step]
Next
End Using
Return geometry
End Function
End Class
End Namespace
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