Procedura: animare la posizione e la direzione di una fotocamera tramite fotogrammi chiave
Nell'esempio Point3DAnimationUsingKeyFrames seguente viene usato per animare la posizione di un PerspectiveCamera oggetto in una scena 3D. Inoltre, Vector3DAnimationUsingKeyFrames viene usato per animare la direzione in cui la fotocamera punta nella scena 3D. Entrambe queste animazioni usano diversi fotogrammi chiave che creano una serie di effetti di animazione:
LinearPoint3DKeyFrame e LinearVector3DKeyFrame vengono usati per creare un'interpolazione lineare uniforme tra i valori.
DiscretePoint3DKeyFrame e DiscreteVector3DKeyFrame vengono usati per creare "salti" improvvisi tra valori (nessuna interpolazione).
SplinePoint3DKeyFrame e SplineVector3DKeyFrame vengono usati per creare una transizione di variabile tra valori a seconda della KeySpline proprietà . Nell'esempio seguente l'animazione inizia lentamente, ma verso la fine del segmento temporale, accelera in modo esponenziale.
Esempio
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<DockPanel>
<Viewbox>
<Canvas Width="321" Height="201">
<Viewport3D Name="MyAnimatedObject"
ClipToBounds="True" Width="150" Height="150"
Canvas.Left="0" Canvas.Top="10">
<!-- Defines the camera used to view the 3D object. The position and direction of this
camera is animated in the Storyboard below. -->
<Viewport3D.Camera>
<PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1"
FieldOfView="45" />
</Viewport3D.Camera>
<Viewport3D.Children>
<ModelVisual3D>
<ModelVisual3D.Children>
<!-- This resource defines the 3D cube that is used in this example.-->
<StaticResource ResourceKey="PictureCubeModelVisual3DResource" />
</ModelVisual3D.Children>
</ModelVisual3D>
</Viewport3D.Children>
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<BeginStoryboard>
<Storyboard>
<!-- This animation moves the camera around the object. The object is not
changing position or rotating but moving the camera makes it appear that
it is.-->
<Point3DAnimationUsingKeyFrames
Storyboard.TargetName="myPerspectiveCamera"
Storyboard.TargetProperty="Position" >
<Point3DAnimationUsingKeyFrames.KeyFrames>
<!-- Using a LinearPoint3DKeyFrame, the camera moves steadily from its
starting position to a new position that is to the upper right and a
little farther away. This happens over the first second of the animation. -->
<LinearPoint3DKeyFrame Value="1,2,3" KeyTime="0:0:1" />
<!-- Using a DiscretePoint3DKeyFrame, the camera suddenly moves farther away
from the object. This happens immdeiately after the first 1 and a half second
of the animation. -->
<DiscretePoint3DKeyFrame Value="1,2,5" KeyTime="0:0:1.5" />
<!-- Using a SplinePoint3DKeyFrame, the camera moves back to its starting point. The
animation starts out slowly at first and then speeds up. This KeyFrame ends
after the fourth second. -->
<SplinePoint3DKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0,0,2" KeyTime="0:0:4" />
</Point3DAnimationUsingKeyFrames.KeyFrames>
</Point3DAnimationUsingKeyFrames>
<!-- As the position of the camera changes using the Point3DAnimation
above, the direction the camera is pointing swivels to keep the object
within the view of the camera. -->
<Vector3DAnimationUsingKeyFrames
Storyboard.TargetName="myPerspectiveCamera"
Storyboard.TargetProperty="LookDirection" >
<Vector3DAnimationUsingKeyFrames.KeyFrames>
<!-- Using a LinearVector3DKeyFrame, the camera swivels steadily from its
starting position down and to the left. This happens over the
first second of the animation. -->
<LinearVector3DKeyFrame Value="-1,-2,-3" KeyTime="0:0:1" />
<!-- Using a DiscreteVector3DKeyFrame, the camera suddenly swivels up. This happens
immdeiately after the first 1 and a half second of the animation. -->
<DiscreteVector3DKeyFrame Value="-1,-1,-3" KeyTime="0:0:1.5" />
<!-- Using a SplineVector3DKeyFrame, the camera swivels back to its starting point.
The animation starts out slowly at first and then speeds up. This KeyFrame ends
after the fourth second. -->
<SplineVector3DKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0,0,-1" KeyTime="0:0:4" />
</Vector3DAnimationUsingKeyFrames.KeyFrames>
</Vector3DAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</Canvas>
</Viewbox>
</DockPanel>
</Page>
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