Avx512F.X64.ConvertToUInt64 Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
ConvertToUInt64(Vector128<Double>) |
__int64 _mm_cvtsd_u64 senza segno (__m128d a) VCVTSD2USI r64, xmm1/m64{er} Questo intrinseco è disponibile solo nei processi a 64 bit |
ConvertToUInt64(Vector128<Single>) |
__int64 _mm_cvtss_u64 senza segno (__m128 a) VCVTSS2USI r64, xmm1/m32{er} Questo intrinseco è disponibile solo nei processi a 64 bit |
ConvertToUInt64(Vector128<Double>, FloatRoundingMode) | |
ConvertToUInt64(Vector128<Single>, FloatRoundingMode) |
ConvertToUInt64(Vector128<Double>)
- Origine:
- Avx512F.cs
- Origine:
- Avx512F.cs
__int64 _mm_cvtsd_u64 senza segno (__m128d a)
VCVTSD2USI r64, xmm1/m64{er} Questo intrinseco è disponibile solo nei processi a 64 bit
public:
static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<double> value);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<double> value);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<double> -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Double)) As ULong
Parametri
Restituisce
Si applica a
ConvertToUInt64(Vector128<Single>)
- Origine:
- Avx512F.cs
- Origine:
- Avx512F.cs
__int64 _mm_cvtss_u64 senza segno (__m128 a)
VCVTSS2USI r64, xmm1/m32{er} Questo intrinseco è disponibile solo nei processi a 64 bit
public:
static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<float> value);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<float> value);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<single> -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Single)) As ULong
Parametri
Restituisce
Si applica a
ConvertToUInt64(Vector128<Double>, FloatRoundingMode)
public:
static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<double> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<double> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Double), mode As FloatRoundingMode) As ULong
Parametri
- mode
- FloatRoundingMode
Restituisce
Si applica a
ConvertToUInt64(Vector128<Single>, FloatRoundingMode)
public:
static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<float> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<float> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Single), mode As FloatRoundingMode) As ULong
Parametri
- mode
- FloatRoundingMode