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MixedRealityServiceConfiguration Constructor

Definition

Constructor.

public:
 MixedRealityServiceConfiguration(Microsoft::MixedReality::Toolkit::Utilities::SystemType ^ componentType, System::String ^ componentName, System::UInt32 priority, Microsoft::MixedReality::Toolkit::Utilities::SupportedPlatforms runtimePlatform, Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile ^ configurationProfile);
public MixedRealityServiceConfiguration (Microsoft.MixedReality.Toolkit.Utilities.SystemType componentType, string componentName, uint priority, Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms runtimePlatform, Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile configurationProfile);
new Microsoft.MixedReality.Toolkit.MixedRealityServiceConfiguration : Microsoft.MixedReality.Toolkit.Utilities.SystemType * string * uint32 * Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms * Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile -> Microsoft.MixedReality.Toolkit.MixedRealityServiceConfiguration
Public Sub New (componentType As SystemType, componentName As String, priority As UInteger, runtimePlatform As SupportedPlatforms, configurationProfile As BaseMixedRealityProfile)

Parameters

componentType
SystemType

The concrete type for the system, feature or manager.

componentName
String

The simple, human readable name for the system, feature, or manager.

priority
UInt32

The priority this system, feature, or manager will be initialized in.

runtimePlatform
SupportedPlatforms

The runtime platform(s) to run this system, feature, or manager on.

configurationProfile
BaseMixedRealityProfile

The configuration profile for the service.

Applies to