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IMixedRealityInputSystem.RaisePreFocusChanged Method

Definition

Raise the pre-focus changed event.

public:
 void RaisePreFocusChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ oldFocusedObject, UnityEngine::GameObject ^ newFocusedObject);
public void RaisePreFocusChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.GameObject oldFocusedObject, UnityEngine.GameObject newFocusedObject);
abstract member RaisePreFocusChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject * UnityEngine.GameObject -> unit
Public Sub RaisePreFocusChanged (pointer As IMixedRealityPointer, oldFocusedObject As GameObject, newFocusedObject As GameObject)

Parameters

pointer
IMixedRealityPointer

The pointer that the focus change event is raised on.

oldFocusedObject
UnityEngine.GameObject

The old focused object.

newFocusedObject
UnityEngine.GameObject

The new focused object.

Remarks

This event is useful for doing logic before the focus changed event.

Applies to