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IMixedRealityHand Interface

Definition

Hand definition, used to provide access to hand joints and other data.

public interface class IMixedRealityHand : Microsoft::MixedReality::Toolkit::Input::IMixedRealityController
public interface IMixedRealityHand : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController
type IMixedRealityHand = interface
    interface IMixedRealityController
Public Interface IMixedRealityHand
Implements IMixedRealityController
Derived
Implements

Properties

AngularVelocity (Inherited from IMixedRealityController)
ControllerHandedness

The designated hand that the Input Source is managing, as defined by the SDK / Unity.

(Inherited from IMixedRealityController)
Enabled

Is the controller enabled?

(Inherited from IMixedRealityController)
InputSource

The registered Input Source for this controller

(Inherited from IMixedRealityController)
Interactions

Mapping definition for this controller, linking the Physical inputs to logical Input System Actions

(Inherited from IMixedRealityController)
IsInPointingPose

Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses.

(Inherited from IMixedRealityController)
IsPositionApproximate

Indicates the accuracy of the position data being reported.

(Inherited from IMixedRealityController)
IsPositionAvailable

Indicates that this controller is currently providing position data.

(Inherited from IMixedRealityController)
IsRotationAvailable

Indicates that this controller is currently providing rotation data.

(Inherited from IMixedRealityController)
TrackingState

Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.

(Inherited from IMixedRealityController)
Velocity (Inherited from IMixedRealityController)
Visualizer

The controller's "Visual" Component in the scene.

(Inherited from IMixedRealityController)

Methods

TryGetJoint(TrackedHandJoint, MixedRealityPose)

Get the current pose of a hand joint.

Applies to