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MTLRenderCommandEncoder_Extensions.SetTessellationFactorBuffer Metodo

Definizione

Imposta l'offset e il valore stride per un buffer a mosaico.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void SetTessellationFactorBuffer (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLBuffer buffer, nuint offset, nuint instanceStride);
static member SetTessellationFactorBuffer : Metal.IMTLRenderCommandEncoder * Metal.IMTLBuffer * nuint * nuint -> unit

Parametri

This
IMTLRenderCommandEncoder

Istanza in cui opera questo metodo.

buffer
IMTLBuffer
offset
System.System.UIntPtr System.unativeint
instanceStride
System.System.UIntPtr System.unativeint
Attributi

Si applica a