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ScriptIntrinsicBLAS.SSYMM Method

Definition

SSYMM performs one of the matrix-matrix operations C := alphaAB + betaC or C := alphaBA + betaC

[Android.Runtime.Register("SSYMM", "(IIFLandroid/renderscript/Allocation;Landroid/renderscript/Allocation;FLandroid/renderscript/Allocation;)V", "", ApiSince=23)]
public void SSYMM (int Side, int Uplo, float alpha, Android.Renderscripts.Allocation? A, Android.Renderscripts.Allocation? B, float beta, Android.Renderscripts.Allocation? C);
[<Android.Runtime.Register("SSYMM", "(IIFLandroid/renderscript/Allocation;Landroid/renderscript/Allocation;FLandroid/renderscript/Allocation;)V", "", ApiSince=23)>]
member this.SSYMM : int * int * single * Android.Renderscripts.Allocation * Android.Renderscripts.Allocation * single * Android.Renderscripts.Allocation -> unit

Parameters

Side
Int32

Specifies whether the symmetric matrix A appears on the left or right.

Uplo
Int32

Specifies whether the upper or lower triangular part is to be referenced.

alpha
Single

The scalar alpha.

A
Allocation

The input allocation contains matrix A, supported elements type Element#F32.

B
Allocation

The input allocation contains matrix B, supported elements type Element#F32.

beta
Single

The scalar beta.

C
Allocation

The input allocation contains matrix C, supported elements type Element#F32.

Attributes

Remarks

SSYMM performs one of the matrix-matrix operations C := alpha*A*B + beta*C or C := alpha*B*A + beta*C

Details: http://www.netlib.org/lapack/explore-html/d7/d42/ssymm_8f.html

Java documentation for android.renderscript.ScriptIntrinsicBLAS.SSYMM(int, int, float, android.renderscript.Allocation, android.renderscript.Allocation, float, android.renderscript.Allocation).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to