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ScriptIntrinsic3DLUT.SetLUT(Allocation) Method

Definition

Sets the android.renderscript.Allocation to be used as the lookup table.

[Android.Runtime.Register("setLUT", "(Landroid/renderscript/Allocation;)V", "")]
public void SetLUT (Android.Renderscripts.Allocation? lut);
[<Android.Runtime.Register("setLUT", "(Landroid/renderscript/Allocation;)V", "")>]
member this.SetLUT : Android.Renderscripts.Allocation -> unit

Parameters

Attributes

Remarks

Sets the android.renderscript.Allocation to be used as the lookup table.

The lookup table must use the same android.renderscript.Element as the intrinsic.

Java documentation for android.renderscript.ScriptIntrinsic3DLUT.setLUT(android.renderscript.Allocation).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to