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Developer Webcasts: SharePoint, Game Development, VSTO, Windows Mobile, Cloud Services

Here is a list of upcoming Microsoft Developer Webcasts for this week. Topics include SharePoint development, Windows Mobile, Cloud Services, VSTO and Game Development.

MSDN Webcast: SharePoint Products and Technologies for Internet Site Development: Getting Started (Level 100)

In this webcast, we set up an environment for developing Microsoft SharePoint Products and Technologies solutions. We explore tools like Microsoft Visual Studio extensions for Windows SharePoint Services and Microsoft Office SharePoint Designer 2007. Presenter: Todd S. Baginski, Enterprise Solution Strategist, Advaiya

12/2/2008 11:00 AM - 12:00 PM Pacific Time (US & Canada)| Duration: 60 Minutes

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MSDN Webcast: BenkoTips Live and On Demand: Practical Applications Using VSTO with John Wiese (Level 100)

In this webcast, we focus on the power and productivity of Visual Studio Tools for the Microsoft Office System (VSTO). We give you tips and tricks for designing and building smart client applications with VSTO, which allows you to create managed code applications with .NET languages including Microsoft Visual Basic .NET and Microsoft Visual C#. Learn how VSTO addresses some of the biggest challenges that Microsoft Office solution developers are facing today, including separation of data and view elements, server-side and offline scenarios, seamless integration with the Visual Studio tools, deployment, and updating. Presenters: John Wiese, ISV Architect Evangelist, Microsoft Corporation, and Mike Benkovich, Developer Evangelist, Microsoft Corporation

12/3/2008 9:00 AM - 10:00 AM Pacific Time | Duration: 60 Minutes

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MSDN Webcast: 24 Hours of Windows Mobile Application Development: IPC and True Push Technology on Windows Mobile (Level 300)

In this webcast, we show you how to create a simple device server service using sockets over TCP that accepts messages on the device then forwards them using IPC to an application running on the device. We show you how to divide large messages up into XML packets then consolidate them on the device once the message is complete. The server then sends the message to an interested application using IPC. We demonstrate a high-level service programming model for devices in this webcast. Presenters: Constanze Roman, Microsoft Corporation, and Simon Hart, Consultant, Edenbrook

12/3/2008 10:00 AM - 11:00 AM Pacific Time | Duration: 60 Minutes

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MSDN Webcast: geekSpeak: Cloud Services 101 with Aaron Skonnard (Level 200)

A new platform is emerging—one that simplifies the process around deploying, hosting, and managing your applications, using low-cost shared infrastructure provided by a particular vendor. This type of platform is commonly referred to as "the cloud." This movement is producing a great deal of energy and excitement throughout the IT industry because of the business and technical benefits inherent in the model. In this geekSpeak, Microsoft Most Valuable Professional (MVP) Aaron Skonnard explains what Microsoft is doing with cloud computing and how you can start taking advantage of "the cloud" in your applications. Guest Presenter: Aaron Skonnard, Co-founder, Pluralsight

12/3/2008 12:00 PM - 1:00 PM Pacific Time | Duration: 60 Minutes

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MSDN Webcast: SharePoint Products and Technologies for Internet Site Development: .COM Branding (Level 200)

In this webcast, we build upon our Getting Started session and focus on branding Microsoft SharePoint Products and Technologies for your Internet site presence. We discuss how to use and create master pages, page layouts, and content types. We also explore how to use field controls and Web parts for a branding experience. Presenter: Doug Ware, Managing Director, Elumenotion, LLC

12/4/2008 11:00 AM - 12:00 PM Pacific Time | Duration: 60 Minutes

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MSDN Webcast: Game Programming in DarkGDK and C++ (Part 4 of 6): The Enemies (Level 100)

In this webcast, we cover the enemies in the game, explain the way they are set up and handled, and describe how they are controlled by the simplest of game artificial intelligence (AI). We explore how inter-enemy collisions and responses work and show how the player bullets interact with the enemies. At the end of this webcast, we will have the makings of our game as the player faces the enemy for the first time. Presenter: Lee Bamber, The Game Creators Ltd., CEO and Founder

12/4/2008 12:00 PM - 1:00 PM Pacific Time | Duration: 60 Minutes

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Scott Lum

MSDN Online Media

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