Énumération Direct3DBindings (winrtdirect3d11.h)
Syntax
typedef enum Direct3DBindings {
Direct3DBindings_VertexBuffer,
Direct3DBindings_IndexBuffer,
Direct3DBindings_ConstantBuffer,
Direct3DBindings_ShaderResource,
Direct3DBindings_StreamOutput,
Direct3DBindings_RenderTarget,
Direct3DBindings_DepthStencil,
Direct3DBindings_UnorderedAccess,
Direct3DBindings_Decoder,
Direct3DBindings_VideoEncoder
} ;
Constantes
|
Direct3DBindings_VertexBuffer
|
Direct3DBindings_IndexBuffer
|
Direct3DBindings_ConstantBuffer
|
Direct3DBindings_ShaderResource
|
Direct3DBindings_StreamOutput
|
Direct3DBindings_RenderTarget
|
Direct3DBindings_DepthStencil
|
Direct3DBindings_UnorderedAccess
|
Direct3DBindings_Decoder
|
Direct3DBindings_VideoEncoder
|
Configuration requise
Condition requise |
Valeur |
Client minimal pris en charge |
Windows 10, version 1809 (avec SDK d'application Windows 1.0 ou version ultérieure) |
En-tête |
winrtdirect3d11.h |