structure CD3DX12_DEPTH_STENCIL_DESC1
Structure d’assistance pour permettre l’initialisation facile d’une structure D3D12_DEPTH_STENCIL_DESC1 .
Syntaxe
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1{
CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
~CD3DX12_DEPTH_STENCIL_DESC1();
operator const D3D12_DEPTH_STENCIL_DESC1&() const;
operator const D3D12_DEPTH_STENCIL_DESC() const;
};
Membres
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CD3DX12_DEPTH_STENCIL_DESC1()
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Crée un nouveau instance non initialisé d’un CD3DX12_DEPTH_STENCIL_DESC1.
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explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o)
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Crée un instance d’un CD3DX12_DEPTH_STENCIL_DESC1 initialisé avec des valeurs copiées à partir d’une structure de D3D12_DEPTH_STENCIL_DESC1.
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explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o)
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Crée une instance d’une CD3DX12_DEPTH_STENCIL_DESC1, initialisée avec des valeurs copiées à partir d’une structure de D3D12_DEPTH_STENCIL_DESC
et le membre DepthBoundsTestEnable supplémentaire défini sur FALSE.
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CD3DX12_DEPTH_STENCIL_DESC1 explicite(CD3DX12_DEFAULT)
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Crée une instance d’un CD3DX12_DEPTH_STENCIL_DESC1, initialisé avec l’état par défaut prescrit par D3DX12 :
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp; DepthBoundsTestEnable = FALSE;
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explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable)
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Crée une instance d’une CD3DX12_DEPTH_STENCIL_DESC1, initialisée avec les valeurs transmises dans la liste des paramètres.
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~CD3DX12_DEPTH_STENCIL_DESC1()
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Détruit un instance d’un D3DX12_DEPTH_STENCIL_DESC1.
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operator const D3D12_DEPTH_STENCIL_DESC1&() const
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Conversion implicite en structure D3D12_DEPTH_STENCIL_DESC1. Étant donné que D3D12_DEPTH_STENCIL_DESC1 est le type sous-jacent de CD3DX12_DEPTH_STENCIL_DESC1, l’objet est simplement retourné en tant que const D3D12_DEPTH_STENCIL_DESC1 référence à lui-même.
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operator const D3D12_DEPTH_STENCIL_DESC() const
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Conversion implicite en valeur de structure D3D12_DEPTH_STENCIL_DESC. Étant donné que D3D12_DEPTH_STENCIL_DESC n’est pas le type sous-jacent de CD3DX12_DEPTH_STENCIL_DESC1, une nouvelle D3D12_DEPTH_STENCIL_DESC instance est créée et retournée par valeur. Notez que D3D12_DEPTH_STENCIL_DESC n’inclut pas le membre DepthBoundsTestEnable . Cette valeur est donc perdue dans la conversion.
Spécifications
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