macro D3D12_DECODE_SHADER_4_COMPONENT_MAPPING (d3d12.h)
Syntaxe
void D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(
ComponentToExtract,
Mapping
);
Paramètres
ComponentToExtract
Mapping
Valeur de retour
None
Configuration requise
En-tête | d3d12.h |