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macro D3D12_DECODE_SHADER_4_COMPONENT_MAPPING (d3d12.h)

Syntaxe

void D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(
   ComponentToExtract,
   Mapping
);

Paramètres

ComponentToExtract

Mapping

Valeur de retour

None

Configuration requise

   
En-tête d3d12.h