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ID3D11InfoQueue ::AddRetrievalFilterEntries, méthode (d3d11sdklayers.h)

Ajoutez des filtres de stockage en haut de la pile de filtres de récupération.

Syntaxe

HRESULT AddRetrievalFilterEntries(
  [in] D3D11_INFO_QUEUE_FILTER *pFilter
);

Paramètres

[in] pFilter

Type : D3D11_INFO_QUEUE_FILTER*

Tableau de filtres de récupération (voir D3D11_INFO_QUEUE_FILTER).

Valeur retournée

Type : HRESULT

Cette méthode retourne l’un des codes de retour Direct3D 11 suivants.

Remarques

L’exemple de code suivant montre comment utiliser ID3D11InfoQueue ::AddRetrievalFilterEntries :


D3D11_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D11_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
UINT ids[] = { ..., ..., ... };

D3D11_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );

// To set the type of messages to allow, 
// set filter.AllowList as follows:
filter.AllowList.NumCategories = sizeof(cats / sizeof(D3D11_MESSAGE_CATEGORY)); 
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = sizeof(sevs / sizeof(D3D11_MESSAGE_SEVERITY)); 
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = sizeof(ids) / sizeof(UINT);
filter.AllowList.pIDList = ids;

// To set the type of messages to deny, set filter.DenyList 
// similarly to the preceding filter.AllowList.

// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );

Configuration requise

Condition requise Valeur
Plateforme cible Windows
En-tête d3d11sdklayers.h
Bibliothèque D3D11.lib

Voir aussi

ID3D11InfoQueue Interface