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CD3DX12_ROOT_PARAMETER1 structure

Structure d’assistance pour faciliter l’initialisation d’une structure D3D12_ROOT_PARAMETER1 .

Syntaxe

struct CD3DX12_ROOT_PARAMETER1  : public D3D12_ROOT_PARAMETER1{
       CD3DX12_ROOT_PARAMETER1();
       explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o);
  void static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER1 &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstants(D3D12_ROOT_PARAMETER1 &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
};

Membres

CD3DX12_ROOT_PARAMETER1()

Crée une instance non initialisée d’un CD3DX12_ROOT_PARAMETER1.

explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o)

Crée une instance d’une CD3DX12_ROOT_PARAMETER1, initialisée avec le contenu d’une autre structure D3D12_ROOT_PARAMETER1.

static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER1 &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

& D3D12_ROOT_PARAMETER1 rootParam

UINT numDescriptorRanges

const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsConstants(D3D12_ROOT_PARAMETER1 &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

& D3D12_ROOT_PARAMETER1 rootParam

UINT num32BitValues

Nuanceur UINTRegister

UINT registerSpace = 0

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

& D3D12_ROOT_PARAMETER1 rootParam

Nuanceur UINTRegister

UINT registerSpace = 0

D3D12_ROOT_DESCRIPTOR_FLAGS indicateurs = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibilité = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

& D3D12_ROOT_PARAMETER1 rootParam

Nuanceur UINTRegister

UINT registerSpace = 0

D3D12_ROOT_DESCRIPTOR_FLAGS indicateurs = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

& D3D12_ROOT_PARAMETER1 rootParam

Nuanceur UINTRegister

UINT registerSpace = 0

D3D12_ROOT_DESCRIPTOR_FLAGS indicateurs = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

UINT numDescriptorRanges

const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

UINT num32BitValues

Nuanceur UINTRegister

UINT registerSpace = 0

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

Nuanceur UINTRegister

UINT registerSpace = 0

D3D12_ROOT_DESCRIPTOR_FLAGS indicateurs = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

Nuanceur UINTRegister

UINT registerSpace = 0

D3D12_ROOT_DESCRIPTOR_FLAGS indicateurs = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Spécifie une fonction qui initialise les paramètres suivants :

Nuanceur UINTRegister

UINT registerSpace = 0

D3D12_ROOT_DESCRIPTOR_FLAGS indicateurs = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilité D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Spécifications

Condition requise Valeur
En-tête
D3dx12.h

Voir aussi

D3D12_ROOT_PARAMETER1

Structures d’assistance pour D3D12