structure D3DKMT_GETNATIVEFENCELOGDETAIL (d3dkmthk.h)
D3DKMT_GETNATIVEFENCELOGDETAIL est déconseillé. Consultez objets de clôture GPU natifs pour plus d’informations sur la conception de la mémoire tampon du journal de clôture native.
Syntaxe
typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
D3DKMT_HANDLE hHwQueue;
D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
UINT32 WaitLogNumberOfEntries;
UINT32 SignalLogNumberOfEntries;
D3DGPU_VIRTUAL_ADDRESS WaitLogGpuBaseAddress;
D3DGPU_VIRTUAL_ADDRESS SignalLogGpuBaseAddress;
BYTE Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;
Membres
hHwQueue
Flags
WaitLogNumberOfEntries
SignalLogNumberOfEntries
WaitLogGpuBaseAddress
SignalLogGpuBaseAddress
Reserved[64]
Exigences
Exigence | Valeur |
---|---|
client minimum pris en charge | Windows 11, version 24H2 (WDDM 3.2) |
d’en-tête | d3dkmthk.h |