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structure D3DKMT_GETNATIVEFENCELOGDETAIL (d3dkmthk.h)

D3DKMT_GETNATIVEFENCELOGDETAIL est déconseillé. Consultez objets de clôture GPU natifs pour plus d’informations sur la conception de la mémoire tampon du journal de clôture native.

Syntaxe

typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
  D3DKMT_HANDLE                        hHwQueue;
  D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
  UINT32                               WaitLogNumberOfEntries;
  UINT32                               SignalLogNumberOfEntries;
  D3DGPU_VIRTUAL_ADDRESS               WaitLogGpuBaseAddress;
  D3DGPU_VIRTUAL_ADDRESS               SignalLogGpuBaseAddress;
  BYTE                                 Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;

Membres

hHwQueue

Flags

WaitLogNumberOfEntries

SignalLogNumberOfEntries

WaitLogGpuBaseAddress

SignalLogGpuBaseAddress

Reserved[64]

Exigences

Exigence Valeur
client minimum pris en charge Windows 11, version 24H2 (WDDM 3.2)
d’en-tête d3dkmthk.h