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structure D3D12DDI_SHADER_CAPS_0082 (d3d12umddi.h)

Réservé pour le système.

Syntaxe

typedef struct D3D12DDI_SHADER_CAPS_0082 {
  D3D12DDI_SHADER_MIN_PRECISION MinPrecision;
  BOOL                          DoubleOps;
  BOOL                          ShaderSpecifiedStencilRef;
  BOOL                          TypedUAVLoadAdditionalFormats;
  BOOL                          ROVs;
  BOOL                          WaveOps;
  UINT                          WaveLaneCountMin;
  UINT                          WaveLaneCountMax;
  UINT                          TotalLaneCount;
  BOOL                          Int64Ops;
  BOOL                          Native16BitOps;
  BOOL                          AtomicInt64OnTypedResource;
  BOOL                          AtomicInt64OnGroupShared;
  BOOL                          DerivativesInMeshAndAmplificationShaders;
  D3D12DDI_WAVE_MMA_TIER        WaveMMATier;
} D3D12DDI_SHADER_CAPS_0082;

Membres

MinPrecision

DoubleOps

ShaderSpecifiedStencilRef

TypedUAVLoadAdditionalFormats

ROVs

WaveOps

WaveLaneCountMin

WaveLaneCountMax

TotalLaneCount

Int64Ops

Native16BitOps

AtomicInt64OnTypedResource

AtomicInt64OnGroupShared

DerivativesInMeshAndAmplificationShaders

WaveMMATier

Configuration requise

Condition requise Valeur
Serveur minimal pris en charge Windows Server 2022
En-tête d3d12umddi.h

Voir aussi

D3D12DDI_SHADER_CAPS_0084