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IXusbGameControllerInputSink.OnInputReceived(UInt64, Byte, Byte[]) Méthode

Définition

Événement déclenché lors de la réception de l’entrée.

public:
 void OnInputReceived(unsigned long long timestamp, byte reportId, Platform::Array <byte> ^ inputBuffer);
void OnInputReceived(uint64_t const& timestamp, byte const& reportId, winrt::array_view <byte> const& inputBuffer);
public void OnInputReceived(ulong timestamp, byte reportId, byte[] inputBuffer);
function onInputReceived(timestamp, reportId, inputBuffer)
Public Sub OnInputReceived (timestamp As ULong, reportId As Byte, inputBuffer As Byte())

Paramètres

timestamp
UInt64

unsigned long long

uint64_t

Horodatage de l’événement.

reportId
Byte

byte

ID du rapport.

inputBuffer

Byte[]

byte[]

Mémoire tampon contenant l’entrée reçue.

S’applique à