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IHidGameControllerInputSink.OnInputReportReceived Méthode

Définition

Événement déclenché lors de la réception de l’entrée.

public:
 void OnInputReportReceived(unsigned long long timestamp, byte reportId, Platform::Array <byte> ^ reportBuffer);
void OnInputReportReceived(uint64_t const& timestamp, byte const& reportId, winrt::array_view <byte> const& reportBuffer);
public void OnInputReportReceived(ulong timestamp, byte reportId, byte[] reportBuffer);
function onInputReportReceived(timestamp, reportId, reportBuffer)
Public Sub OnInputReportReceived (timestamp As ULong, reportId As Byte, reportBuffer As Byte())

Paramètres

timestamp
UInt64

unsigned long long

uint64_t

Horodatage de l’événement.

reportId
Byte

byte

ID du rapport.

reportBuffer

Byte[]

byte[]

Mémoire tampon contenant l’entrée reçue.

S’applique à