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GipGameControllerProvider.SendReceiveMessage Méthode

Définition

Envoie une demande de message.

public:
 virtual void SendReceiveMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ requestMessageBuffer, Platform::Array <byte> ^ responseMessageBuffer) = SendReceiveMessage;
void SendReceiveMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& requestMessageBuffer, winrt::array_view <byte> & responseMessageBuffer);
public void SendReceiveMessage(GipMessageClass messageClass, byte messageId, byte[] requestMessageBuffer, byte[] responseMessageBuffer);
function sendReceiveMessage(messageClass, messageId, requestMessageBuffer, responseMessageBuffer)
Public Sub SendReceiveMessage (messageClass As GipMessageClass, messageId As Byte, requestMessageBuffer As Byte(), responseMessageBuffer As Byte())

Paramètres

messageClass
GipMessageClass

Classe du message.

messageId
Byte

byte

ID du message.

requestMessageBuffer

Byte[]

byte[]

Mémoire tampon contenant la requête.

responseMessageBuffer

Byte[]

byte[]

Mémoire tampon qui contiendra la réponse à la demande.

S’applique à