Matrix.CreateWorld Method (Vector3%, Vector3%, Vector3%, Matrix%)
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Creates a world matrix with the specified parameters.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Sub CreateWorld ( _
ByRef position As Vector3, _
ByRef forward As Vector3, _
ByRef up As Vector3, _
<OutAttribute> ByRef result As Matrix _
)
public static void CreateWorld(
ref Vector3 position,
ref Vector3 forward,
ref Vector3 up,
out Matrix result
)
Parameters
- position
Type: Microsoft.Xna.Framework.Vector3%
Position of the object. This value is used in translation operations.
- forward
Type: Microsoft.Xna.Framework.Vector3%
Forward direction of the object.
- up
Type: Microsoft.Xna.Framework.Vector3%
Upward direction of the object; usually [0, 1, 0].
- result
Type: Microsoft.Xna.Framework.Matrix%
[OutAttribute] The created world matrix.
Remarks
This matrix includes rotation and translation, but not scaling.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.