Matrix.CreatePerspective Method (Single, Single, Single, Single)
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Builds a perspective projection matrix and returns the result by value.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Function CreatePerspective ( _
width As Single, _
height As Single, _
nearPlaneDistance As Single, _
farPlaneDistance As Single _
) As Matrix
public static Matrix CreatePerspective(
float width,
float height,
float nearPlaneDistance,
float farPlaneDistance
)
Parameters
- width
Type: System.Single
Width of the view volume at the near view plane.
- height
Type: System.Single
Height of the view volume at the near view plane.
- nearPlaneDistance
Type: System.Single
Distance to the near view plane.
- farPlaneDistance
Type: System.Single
Distance to the far view plane.
Return Value
Type: Microsoft.Xna.Framework.Matrix
The projection matrix.
Exceptions
Exception | Condition |
---|---|
ArgumentOutOfRangeException | One of the following conditions is true:
|
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.