Matrix.CreatePerspectiveFieldOfView Method (Single, Single, Single, Single, Matrix%)
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Builds a perspective projection matrix based on a field of view and returns by reference.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Sub CreatePerspectiveFieldOfView ( _
fieldOfView As Single, _
aspectRatio As Single, _
nearPlaneDistance As Single, _
farPlaneDistance As Single, _
<OutAttribute> ByRef result As Matrix _
)
public static void CreatePerspectiveFieldOfView(
float fieldOfView,
float aspectRatio,
float nearPlaneDistance,
float farPlaneDistance,
out Matrix result
)
Parameters
- fieldOfView
Type: System.Single
Field of view in the y direction, in radians.
- aspectRatio
Type: System.Single
Aspect ratio, defined as view space width divided by height.
- nearPlaneDistance
Type: System.Single
Distance to the near view plane.
- farPlaneDistance
Type: System.Single
Distance to the far view plane.
- result
Type: Microsoft.Xna.Framework.Matrix%
[OutAttribute] The perspective projection matrix.
Exceptions
Exception | Condition |
---|---|
ArgumentOutOfRangeException | One of the following conditions is true:
|
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.