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IDirect3DMobileResource::PreLoad (Windows CE 5.0)

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This method preloads a managed resource.

void PreLoad();

Parameters

None.

Return Values

None.

Remarks

Calling this method indicates that the application will need this managed resource soon. This method has no effect on nonmanaged resources.

PreLoad detects "thrashing" conditions where more resources are being used in each frame than can fit in video memory simultaneously. Under such circumstances Preload silently does nothing.

This method applies to the following interfaces, which inherit from IDirect3DMobileResource.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileResource | IDirect3DMobileResource | IDirect3DMobileBaseTexture | IDirect3DMobileIndexBuffer | IDirect3DMobileTexture | IDirect3DMobileVertexBuffer

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