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IMemAllocator Interface (Windows CE 5.0)

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This interface allocates IMediaSample blocks to be used for data transfer between pins.

The blocks can be provided by the input pin, output pin, or a third party.

Release the IMediaSample object by calling the IUnknown::Release method.

When to Implement

Implement this interface if you are providing a buffer for media samples.

This is typically done by filters that originate, copy, or provide a destination for the media stream. For example, a source filter provides an allocator corresponding to the incoming media, and a renderer filter provides an allocator corresponding to the hardware memory (DirectX®, for example).

Intermediate transform filters can create their own allocator if copying samples and not writing directly to the renderer's allocator.

Use the CBaseAllocator class to implement the IMemAllocator interface.

When to Use

Filters use this interface when retrieving or sending media samples.

The allocator used might belong to a filter further upstream or downstream than the next filter, because many filters can pass the allocators through and modify the data in place.

Methods in Vtable Order

The following table shows the methods that appear in the Vtable beneath the standard COM methods inherited from IUnknown.

Method Description
SetProperties Specifies a desired number of blocks, size of the blocks, and block alignment figure. This method returns the actual values for the same.
GetProperties Determines the size, number, and alignment of blocks.
Commit Commits the memory for the specified buffers.
Decommit Releases the memory for the specified buffers.
GetBuffer Retrieves a container for a sample.
ReleaseBuffer Releases a container for a sample.

Requirements

DirectShow applications and DirectShow filters have different include file and link library requirements.

For more information, see Setting Up the Build Environment.

Pocket PC: Windows Mobile 5.0 and later
Smartphone: Windows Mobile 5.0 and later
OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.

See Also

DirectShow Interfaces

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