Partager via


IDirect3DMobile::CheckDepthStencilMatch (Windows CE 5.0)

Send Feedback

This method is used to determine if a given depth buffering format is supported with a particular combination of front and back buffer formats.

HRESULT CheckDepthStencilMatch(  UINT Adapter,  D3DMDEVTYPE DeviceType,  D3DMFORMAT AdapterFormat,  D3DMFORMAT RenderTargetFormat,  D3DMFORMAT DepthStencilFormat);

Parameters

  • Adapter
    [in] A value that indicates which device to provide information for. For possible values, see D3DMADAPTER Values.
  • DeviceType
    [in] A D3DMDEVTYPE enumeration value that specifies the type of device.
  • AdapterFormat
    [in] A legacy parameter provided for compatibility with older versions of Direct3D on Windows-based desktop systems. You must set this parameter to the D3DMFORMAT enumeration value for the current format of the display adapter.
  • RenderTargetFormat
    [in] A D3DMFORMAT enumeration value that specifies the pixel format for the render target to test the device for.
  • DepthStencilFormat
    [in] A D3DMFORMAT enumeration value that specifies the pixel format for the depth buffer to test the device for.

Return Values

This method returns D3DM_OK if the format is supported and D3DMERR_NOTAVAILABLE if it is not supported.

In addition, this method may also return D3DMERR_INVALIDCALL if it fails. For more information, see D3DMERR Values.

Remarks

Currently, Direct3D Mobile specifies that any depth buffer that is supported on a device must be supported with all supported back buffer formats.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobile | D3DMADAPTER Values | D3DMDEVTYPE | D3DMFORMAT

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.