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D3DMLOCKED_RECT (Windows CE 5.0)

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This structure describes a locked rectangular region.   This structure is used in calls to IDirect3DMobileTexture::LockRect and IDirect3DMobileSurface::LockRect.

typedef struct _D3DMLOCKED_RECT {  INT   Pitch;  void* pBits;} D3DMLOCKED_RECT;

Members

  • Pitch
    Pitch of surface, in bytes.

    The pitch for DXTn formats, see D3DMFORMAT, refers to a row of blocks. For example, if you have a width of 16, then you will have a pitch of 4 blocks (4*8 for DXT1, 4*16 for DXT2-5.)

  • pBits
    Pointer to the locked bits. If a RECTL was provided to the LockRect call, pBits will be appropriately offset from the start of the surface.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Structures

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