Partager via


D3DMFVF_TEXCOORDFLOAT (Windows CE 5.0)

Send Feedback

This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be IEEE 32-bit floating point values.

#define D3DMFVF_TEXCOORDFLOAT(CoordIndex) (D3DMFVF_TEXCOORDFORMAT_FLOAT)

Parameters

  • CoordIndex
    An integer value identifying a texture coordinate set in an FVF.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Macros | D3DMFVF Values | Vertex Data Description

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.