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CreatePatternBrush (Windows Embedded CE 6.0)

1/6/2010

This function creates a logical brush with the specified bitmap pattern.

Syntax

HBRUSH CreatePatternBrush( 
  HBITMAP hbmp
);

Parameters

  • hbmp
    [in] Handle to the bitmap to be used to create the logical brush.

Return Value

A handle that identifies a logical brush indicates success. NULL indicates failure. To get extended error information, call GetLastError.

Remarks

A pattern brush is a bitmap of arbitrary size that the system uses to paint the interiors of filled shapes.

After an application creates a brush by calling CreatePatternBrush, it can select that brush into any device context by calling the SelectObject function.

You can delete a pattern brush without affecting the associated bitmap by using the DeleteObject function. Therefore, you can then use this bitmap to create any number of pattern brushes.

A brush created by using a monochrome (1 bit per pixel) bitmap has the text and background colors of the device context to which it is drawn.

Pixels represented by a 0 bit are drawn with the current text color; pixels represented by a 1 bit are drawn with the current background color.

Requirements

Header windows.h
Library coredll.lib
Windows Embedded CE Windows CE 2.0 and later

See Also

Reference

GDI Functions
CreateDIBSection
DeleteObject
SelectObject