CD3D11_RASTERIZER_DESC class
Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures.
Members
The CD3D11_RASTERIZER_DESC class inherits from D3D11_RASTERIZER_DESC. CD3D11_RASTERIZER_DESC also has these types of members:
- Constructors
- Methods
Constructors
The CD3D11_RASTERIZER_DESC class has these constructors.
Constructor | Description |
---|---|
CD3D11_RASTERIZER_DESC | Instantiates a new instance of an uninitialized CD3D11_RASTERIZER_DESC structure. |
CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT)(CD3D11_DEFAULT) | Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with default rasterizer-state values. |
CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE,D3D11_CULL_MODE,BOOL,INT,FLOAT,FLOAT,BOOL,BOOL,BOOL,BOOL)(D3D11_FILL_MODE,D3D11_CULL_MODE,BOOL,INT,FLOAT,FLOAT,BOOL,BOOL,BOOL,BOOL) | Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with D3D11_RASTERIZER_DESC values. |
Methods
The CD3D11_RASTERIZER_DESC class has these methods.
Method | Description |
---|---|
~CD3D11_RASTERIZER_DESC() | Destroys an instance of a CD3D11_RASTERIZER_DESC structure. |
CD3D11_RASTERIZER_DESC(const &D3D11_RASTERIZER_DESC) | Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with a D3D11_RASTERIZER_DESC structure. |
D3D11_RASTERIZER_DESC() | This operator returns the address of a D3D11_RASTERIZER_DESC structure that contains the data from the CD3D11_RASTERIZER_DESC instance. |
Remarks
Here is how D3D11.h defines CD3D11_RASTERIZER_DESC:
struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC
{
CD3D11_RASTERIZER_DESC()
{}
explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :
D3D11_RASTERIZER_DESC( o )
{}
explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )
{
FillMode = D3D11_FILL_SOLID;
CullMode = D3D11_CULL_BACK;
FrontCounterClockwise = FALSE;
DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
DepthClipEnable = TRUE;
ScissorEnable = FALSE;
MultisampleEnable = FALSE;
AntialiasedLineEnable = FALSE;
}
explicit CD3D11_RASTERIZER_DESC(
D3D11_FILL_MODE fillMode,
D3D11_CULL_MODE cullMode,
BOOL frontCounterClockwise,
INT depthBias,
FLOAT depthBiasClamp,
FLOAT slopeScaledDepthBias,
BOOL depthClipEnable,
BOOL scissorEnable,
BOOL multisampleEnable,
BOOL antialiasedLineEnable )
{
FillMode = fillMode;
CullMode = cullMode;
FrontCounterClockwise = frontCounterClockwise;
DepthBias = depthBias;
DepthBiasClamp = depthBiasClamp;
SlopeScaledDepthBias = slopeScaledDepthBias;
DepthClipEnable = depthClipEnable;
ScissorEnable = scissorEnable;
MultisampleEnable = multisampleEnable;
AntialiasedLineEnable = antialiasedLineEnable;
}
~CD3D11_RASTERIZER_DESC() {}
operator const D3D11_RASTERIZER_DESC&() const { return *this; }
};
Requirements
Minimum supported client |
Windows 7 [desktop apps | UWP apps] |
Minimum supported server |
Windows Server 2008 R2 [desktop apps | UWP apps] |
Header |
D3D11.h |
Library |
D3D11.lib |