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RolePlayerConnectDirectiveSerializer.CalculateQualifiedName Method

This method calculates a moniker to a given RolePlayerConnectDirective instance.

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0.dll)

Syntax

'Déclaration
Public Overrides Function CalculateQualifiedName ( _
    directory As DomainXmlSerializerDirectory, _
    element As ModelElement _
) As String
public override string CalculateQualifiedName(
    DomainXmlSerializerDirectory directory,
    ModelElement element
)
public:
virtual String^ CalculateQualifiedName(
    DomainXmlSerializerDirectory^ directory, 
    ModelElement^ element
) override
abstract CalculateQualifiedName : 
        directory:DomainXmlSerializerDirectory * 
        element:ModelElement -> string 
override CalculateQualifiedName : 
        directory:DomainXmlSerializerDirectory * 
        element:ModelElement -> string 
public override function CalculateQualifiedName(
    directory : DomainXmlSerializerDirectory, 
    element : ModelElement
) : String

Parameters

Return Value

Type: System.String
A fully qualified string moniker to the RolePlayerConnectDirective instance.

.NET Framework Security

See Also

Reference

RolePlayerConnectDirectiveSerializer Class

Microsoft.VisualStudio.Modeling.DslDefinition Namespace