Partager via


RolePlayerConnectDirectiveHasPathToRolePlayer.PathToRolePlayer Property

DomainRole PathToRolePlayer

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0.dll)

Syntax

'Déclaration
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName := "RolePlayerConnectDirective",  _
    PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName",  _
    PropagatesDelete := True, PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy,  _
    Multiplicity := Multiplicity.ZeroOne)> _
<DomainObjectIdAttribute("80d2760d-1d2b-4228-ae04-f694ed335089")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
Public Property PathToRolePlayer As DomainPath
    Get
    Set
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirective", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName", 
    PropagatesDelete = true, PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, 
    Multiplicity = Multiplicity.ZeroOne)]
[DomainObjectIdAttribute("80d2760d-1d2b-4228-ae04-f694ed335089")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public DomainPath PathToRolePlayer { get; set; }
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName", 
    typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder::Target, PropertyName = L"RolePlayerConnectDirective", 
    PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName", 
    PropagatesDelete = true, PropagatesCopy = PropagatesCopyOption::DoNotPropagateCopy, 
    Multiplicity = Multiplicity::ZeroOne)]
[DomainObjectIdAttribute(L"80d2760d-1d2b-4228-ae04-f694ed335089")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description", 
    typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public:
property DomainPath^ PathToRolePlayer {
    DomainPath^ get ();
    void set (DomainPath^ value);
}
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirective", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName", 
    PropagatesDelete = true, PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, 
    Multiplicity = Multiplicity.ZeroOne)>]
[<DomainObjectIdAttribute("80d2760d-1d2b-4228-ae04-f694ed335089")>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
member PathToRolePlayer : DomainPath with get, set
function get PathToRolePlayer () : DomainPath
function set PathToRolePlayer (value : DomainPath)

Property Value

Type: Microsoft.VisualStudio.Modeling.DslDefinition.DomainPath

.NET Framework Security

See Also

Reference

RolePlayerConnectDirectiveHasPathToRolePlayer Class

Microsoft.VisualStudio.Modeling.DslDefinition Namespace