LinkShapeChangedRule Class
Rule to reroute the the linke shape when one of its endpoint nodes is changed
Inheritance Hierarchy
System.Object
Microsoft.VisualStudio.Modeling.Rule
Microsoft.VisualStudio.Modeling.ChangeRule
Microsoft.VisualStudio.Modeling.Diagrams.LinkShapeChangedRule
Namespace: Microsoft.VisualStudio.Modeling.Diagrams
Assembly: Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0.dll)
Syntax
'Déclaration
<RuleOnAttribute(GetType(LinkShape))> _
Public NotInheritable Class LinkShapeChangedRule _
Inherits ChangeRule
[RuleOnAttribute(typeof(LinkShape))]
public sealed class LinkShapeChangedRule : ChangeRule
[RuleOnAttribute(typeof(LinkShape))]
public ref class LinkShapeChangedRule sealed : public ChangeRule
[<Sealed>]
[<RuleOnAttribute(typeof(LinkShape))>]
type LinkShapeChangedRule =
class
inherit ChangeRule
end
public final class LinkShapeChangedRule extends ChangeRule
The LinkShapeChangedRule type exposes the following members.
Constructors
Name | Description | |
---|---|---|
LinkShapeChangedRule |
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Properties
Name | Description | |
---|---|---|
FireBefore | true if this rule will be executed before the change occurs. (Inherited from Rule.) | |
FireImmediately | true if this rule will execute immediately the change occurs. (Inherited from Rule.) | |
FireOnLocalCommit | true if this rule will execute when the current transaction commits. (Inherited from Rule.) | |
FireOnTopLevelCommit | true if this rule will execute when the top level transaction commits. (Inherited from Rule.) | |
FireTime | Gets or sets when the rule should execute. Normally set by the RuleOn attribute. (Inherited from Rule.) | |
IsEnabled | Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute. (Inherited from Rule.) | |
Priority | Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction. (Inherited from Rule.) |
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Methods
Name | Description | |
---|---|---|
CompareTo(Object) | Compares the rule to another object. (Inherited from Rule.) | |
CompareTo(Rule) | Compares the rule to another rule by their IDs. (Inherited from Rule.) | |
ElementPropertyChanged | (Overrides ChangeRule.ElementPropertyChanged(ElementPropertyChangedEventArgs).) | |
Equals(Object) | Verifies whether the rule is equal to another object. (Inherited from Rule.) | |
Equals(Rule) | Verifies whether a rule is equal to another rule. (Inherited from Rule.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Gets the hash code for the rule. (Inherited from Rule.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.