Partager via


ReadWriteLocator.ReadOnly Property

Retired Content

This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This page may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist.

The latest Unity Application Block information can be found at the Unity Application Block site.

Determines if the locator is read-only.

Namespace:  Microsoft.Practices.ObjectBuilder2
Assembly:  Microsoft.Practices.ObjectBuilder2 (in Microsoft.Practices.ObjectBuilder2.dll)

Syntax

'Declaration
Public Overrides ReadOnly Property ReadOnly As Boolean
public override bool ReadOnly { get; }
public:
virtual property bool ReadOnly {
    bool get () override;
}
public override function get ReadOnly () : boolean

Field Value

true if the locator is read-only; otherwise, false.

Implements

IReadableLocator.ReadOnly
IReadableLocator.ReadOnly

See Also

ReadWriteLocator Class

Microsoft.Practices.ObjectBuilder2 Namespace