Vertex Formats
This section describes the concepts you need to understand to specify vertices in Microsoft® Direct3D®, and provides information about the various formats your application can use to declare vertices. The following topics are discussed:
- About Vertex Formats
- Untransformed and Unlit Vertices
- Untransformed and Lit Vertices
- Transformed and Lit Vertices
- Transformed and Lit Vertex Functionality
- Flexible Vertex Formats and Vertex Shaders
See Also
Last updated on Thursday, April 08, 2004
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