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Shading Modes

The shading mode used to render a polygon has a profound effect on its appearance. Shading modes determine the intensity of color and lighting at any point on a polygon face.

When discussing the properties of light and color, the Direct3D documentation uses the generic term intensity to collectively represent all of the individual properties of light and components of color. In this way, intensity is used to represent the full color properties of light, both luminance and chrominance, and not just luminance alone. As an example, a passage in the Direct3D documentation stating that an algorithm "averages the intensities of two vertices" means that the individual light and color components are all individually averaged on a component-by-component basis.

Microsoft® Direct3D® supports two shading modes:

 Last updated on Thursday, April 08, 2004

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