IDirect3DTexture8::GetSurfaceLevel
This method retrieves the specified texture surface level.
HRESULT GetSurfaceLevel(
UINT Level,
Direct3DSurface8** ppSurfaceLevel
);
Parameters
- Level
[in] Identifies a level of the texture resource. This method returns a surface for the level specified by this parameter. The top-level surface is denoted by 0. - ppSurfaceLevel
[out, retval] Address of a pointer to an IDirect3DSurface8 interface, representing the returned surface.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one D3DERR_INVALIDCALL.
Remarks
Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DSurface8 | IUnknown::Release | IDirect3DTexture8
Last updated on Thursday, April 08, 2004
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