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IDirect3DDevice8::ResourceManagerDiscardBytes

This method invokes the resource manager to free memory.

HRESULT ResourceManagerDiscardBytes(
  DWORD Bytes
);

Parameters

  • Bytes
    [in] The number of target bytes to discard. If zero, then the resource manager should discard all bytes.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

The resource manager frees up memory allocations until the number of target bytes is reached. The resource manager follows a least-recently-used (LRU) priority technique.

Note that the number of bytes freed are not guaranteed to be contiguous. Therefore you might not be able to create a resource that takes the number of bytes specified in Bytes after calling this method.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

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