IDirect3DDevice8::GetRenderTarget
This method retrieves a pointer to the Microsoft® Direct3D® surface that is being used as a render target.
HRESULT GetRenderTarget(
IDirect3DSurface8** ppRenderTarget
);
Parameters
- ppRenderTarget
[out, retval] Address of a pointer to an IDirect3DSurface8 interface, representing the returned render target surface for this device.
Return Values
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL if one of the arguments is invalid.
Remarks
Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::SetRenderTarget | IDirect3DSurface8 | IUnknown::Release | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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