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IDirect3DDevice8::GetMaterial

This method retrieves the current material properties for the device.

HRESULT GetMaterial(
  D3DMATERIAL8* pMaterial
);

Parameters

  • pMaterial
    [out] Pointer to a D3DMATERIAL8 structure to fill with the currently set material properties.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL if the pMaterial parameter is invalid.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DDevice8::SetMaterial | D3DMATERIAL8 | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

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