IDirect3DBaseTexture8::GetLOD
This method returns a value clamped to the maximum level of detail (LOD) set for a managed texture.
DWORD GetLOD();
Parameters
None.
Return Values
A DWORD value, clamped to the maximum LOD value (one less than the total number of levels).
Remarks
GetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.
This method applies to the IDirect3DTexture8 interface, which inherits from IDirect3DBaseTexture8.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DBaseTexture8 | IDirect3DTexture8 | IDirect3DBaseTexture8::SetLOD
Last updated on Thursday, April 08, 2004
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