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IDirect3DBaseTexture8::GetLOD

This method returns a value clamped to the maximum level of detail (LOD) set for a managed texture.

DWORD GetLOD();

Parameters

None.

Return Values

A DWORD value, clamped to the maximum LOD value (one less than the total number of levels).

Remarks

GetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.

This method applies to the IDirect3DTexture8 interface, which inherits from IDirect3DBaseTexture8.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DBaseTexture8 | IDirect3DTexture8 | IDirect3DBaseTexture8::SetLOD

 Last updated on Thursday, April 08, 2004

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