Getting Started with Direct3D
This section provides an overview of graphics programming with Microsoft® Direct3D®. Each concept discussed here begins with a non-technical overview, followed by specific information about how Direct3D supports it.
You do not need to be a graphics guru to benefit from this overview. In fact, if you are one, you might want to skip this section entirely and move on to the more detailed information in the Using Direct3D section. When you finish reading these topics, you will have a solid understanding of basic Direct3D graphics programming concepts.
The following topics are discussed:
- 3-D Coordinate Systems and Geometry
- Shading Techniques
- Matrices and Transformations
- Vectors and Vertices
- Copying Surfaces
- Page Flipping and Back Buffering
- Rectangles
Last updated on Thursday, April 08, 2004
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