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D3DXMatrixPerspectiveFovLH

This function builds a left-handed perspective projection matrix based on a field of view (FOV).

D3DXMATRIX* D3DXMatrixPerspectiveFovLH(
  D3DXMATRIX* pOut,
  FLOAT fovy,
  FLOAT Aspect,
  FLOAT zn,
  FLOAT zf
); 

Parameters

  • pOut
    [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
  • fovy
    [in] Field of view, in radians.
  • Aspect
    [in] Aspect ratio.
  • zn
    [in] Z-value of the near view-plane.
  • zf
    [in] Z-value of the far view-plane.

Return Values

Pointer to a D3DXMATRIX structure that is a left-handed perspective projection matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixPerspectiveFovLH function can be used as a parameter for another function.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.

See Also

D3DXMatrixPerspectiveOffCenterLH | D3DXMATRIX

 Last updated on Thursday, April 08, 2004

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