D3DTEXTUREADDRESS
This enumeration defines constants that describe the supported texture-addressing modes.
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_MIRRORONCE = 5,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREADDRESS;
Constants
- D3DTADDRESS_WRAP
Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed. - D3DTADDRESS_MIRROR
Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. - D3DTADDRESS_CLAMP
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. - D3DTADDRESS_BORDER
Texture coordinates outside the range [0.0, 1.0] are set to the border color. - D3DTADDRESS_MIRRORONCE
Similar to D3DTADDRESS_MIRROR and D3DTADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value. - D3DTADDRESS_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Last updated on Thursday, April 08, 2004
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