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D3DLINEPATTERN

This structure describes a line pattern.

typedef struct _D3DLINEPATTERN {
  WORD wRepeatFactor;
  WORD wLinePattern;
} D3DLINEPATTERN;

Members

  • wRepeatFactor
    Number of times to repeat each series of 1s and 0s specified in the wLinePattern member. This allows an application to stretch the line pattern.
  • wLinePattern
    Bits specifying the line pattern. For example, the following value would produce a dotted line: 1100110011001100.

Remarks

These values are used by the D3DRS_LINEPATTERN render state in the D3DRENDERSTATETYPE enumerated type.

A line pattern specifies how a line is drawn. The line pattern is always the same, no matter where it is started. (This differs from stippling, which affects how objects are rendered; that is, to imitate transparency.)

The line pattern specifies up to a 16-pixel pattern of on and off pixels along the line. The wRepeatFactor member specifies how many pixels are repeated for each entry in wLinePattern.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

Direct3D Structures

 Last updated on Thursday, April 08, 2004

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