Partager via


MeshOptions Members

Include Protected Members
Include Inherited Members

Include .NET Framework Members

Include .NET Compact Framework Members
Include XNA Framework Members

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Specifies the type of mesh optimization to perform.

The MeshOptions type exposes the following members.

Constructors

  Name Description
Public methodSupported by the .NET Compact Framework MeshOptions Initializes a new instance of the MeshOptions class.

Top

Methods

  Name Description
Public methodSupported by the .NET Compact Framework Equals Indicates whether this instance and a specified object are equal. (Inherited from ValueType.)
Protected methodSupported by the .NET Compact Framework Finalize Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework GetHashCode Returns the hash code for this instance. (Inherited from ValueType.)
Public methodSupported by the .NET Compact Framework GetType Gets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by the .NET Compact Framework MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework ToString Returns a String that represents the current Object. (Inherited from Object.)

Top

Properties

  Name Description
Public propertySupported by the .NET Compact Framework DoNotClip Specifies whether DoNotClip of the Usage enumeration should be used for vertex and index buffers.
Public propertySupported by the .NET Compact Framework Dynamic Specifies whether Dynamic of the Usage enumeration should be used for vertex and index buffers.
Public propertySupported by the .NET Compact Framework IndexBufferDynamic Specifies whether Dynamic of the Usage enumeration should be used for index buffers.
Public propertySupported by the .NET Compact Framework IndexBufferManaged Specifies whether Managed of the Pool enumeration should be used for index buffers.
Public propertySupported by the .NET Compact Framework IndexBufferSystemMem Specifies whether SystemMemory of the Pool enumeration should be used for index buffers.
Public propertySupported by the .NET Compact Framework IndexBufferWriteOnly Specifies whether WriteOnly of the Usage enumeration should be used for index buffers.
Public propertySupported by the .NET Compact Framework Managed Specifies whether Managed of the Pool enumeration should be used for vertex and index buffers.
Public propertySupported by the .NET Compact Framework SystemMem Specifies whether SystemMemory of the Pool enumeration should be used for vertex and index buffers.
Public propertySupported by the .NET Compact Framework Use32Bit Specifies whether the mesh uses 32-bit indices instead of 16-bit indices.
Public propertySupported by the .NET Compact Framework Value Specifies creation options for a mesh.
Public propertySupported by the .NET Compact Framework VertexBufferDynamic Specifies whether Dynamic of the Usage enumeration should be used for vertex buffers.
Public propertySupported by the .NET Compact Framework VertexBufferManaged Specifies whether Managed of the Pool enumeration should be used for vertex buffers.
Public propertySupported by the .NET Compact Framework VertexBufferSystemMem Specifies whether SystemMemory of the Pool enumeration should be used for vertex buffers.
Public propertySupported by the .NET Compact Framework VertexBufferWriteOnly Specifies whether WriteOnly of the Usage enumeration should be used for vertex buffers.
Public propertySupported by the .NET Compact Framework WriteOnly Specifies whether WriteOnly of the Usage enumeration should be used for vertex and index buffers.

Top

See Also

Reference

MeshOptions Structure

Microsoft.WindowsMobile.DirectX.Direct3D Namespace