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Mesh.Optimize Method (MeshFlags, array<Int32[], array<Int32[]%, array<Int32[]%, GraphicsStream%)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Function Optimize ( _
    flags As MeshFlags, _
    adjacencyIn As Integer(), _
    <OutAttribute> ByRef adjacencyOut As Integer(), _
    <OutAttribute> ByRef faceRemap As Integer(), _
    <OutAttribute> ByRef vertexRemap As GraphicsStream _
) As Mesh
'Usage
Dim instance As Mesh
Dim flags As MeshFlags
Dim adjacencyIn As Integer()
Dim adjacencyOut As Integer()
Dim faceRemap As Integer()
Dim vertexRemap As GraphicsStream
Dim returnValue As Mesh

returnValue = instance.Optimize(flags, _
    adjacencyIn, adjacencyOut, faceRemap, _
    vertexRemap)
public Mesh Optimize(
    MeshFlags flags,
    int[] adjacencyIn,
    out int[] adjacencyOut,
    out int[] faceRemap,
    out GraphicsStream vertexRemap
)
public:
Mesh^ Optimize(
    MeshFlags flags, 
    array<int>^ adjacencyIn, 
    [OutAttribute] array<int>^% adjacencyOut, 
    [OutAttribute] array<int>^% faceRemap, 
    [OutAttribute] GraphicsStream^% vertexRemap
)
member Optimize : 
        flags:MeshFlags * 
        adjacencyIn:int[] * 
        adjacencyOut:int[] byref * 
        faceRemap:int[] byref * 
        vertexRemap:GraphicsStream byref -> Mesh 

Parameters

  • adjacencyIn
    Type: array<System.Int32[]
    An array of three values per face that specify the three neighbors for each face in the source mesh. If the edge has no adjacent faces, the value is 0.
  • adjacencyOut
    Type: array<System.Int32[]%
    An array for the face adjacency array of the optimized mesh. The face adjacency is stored as an array of arrays. The innermost array is three indices of adjacent triangles, and the outermost array is one set of face adjacencies per triangle in the mesh.
  • faceRemap
    Type: array<System.Int32[]%
    Destination buffer that contains the new index for each face.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.Mesh
A Mesh object that represents the optimized mesh.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

OutOfMemoryException

Direct3D could not allocate sufficient memory to complete the call.

Remarks

This method is similar to the Clone method for a BaseMesh, except that it can perform optimization while generating the new clone of the mesh.

The output mesh inherits all of the creation parameters of the input mesh.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Mesh Class

Mesh Members

Optimize Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace