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Device.CheckCooperativeLevel Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Reports the current cooperative-level status of the Direct3D device for a windowed or full-screen application.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Function CheckCooperativeLevel As Boolean
'Usage
Dim instance As Device
Dim returnValue As Boolean

returnValue = instance.CheckCooperativeLevel()
public bool CheckCooperativeLevel()
public:
bool CheckCooperativeLevel()
member CheckCooperativeLevel : unit -> bool 

Return Value

Type: System.Boolean
true if the device is operational and the calling application can continue; false if the device is lost or needs to be reset.

Remarks

A call to CheckCooperativeLevel fails if made on a different thread than the one used to create the device being reset.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

CheckCooperativeLevel Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace