GraphicsStream.Write Method (array<Byte[], Int32, Int32)
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This member overrides Stream.Write(array<Byte[], Int32, Int32), and more complete documentation might be available in that topic.
Writes the specified number of bytes from the specified offset in the specified array to the current stream, and advances the current position within the stream by the number of bytes written.
Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Overrides Sub Write ( _
buffer As Byte(), _
offset As Integer, _
count As Integer _
)
'Usage
Dim instance As GraphicsStream
Dim buffer As Byte()
Dim offset As Integer
Dim count As Integer
instance.Write(buffer, offset, count)
public override void Write(
byte[] buffer,
int offset,
int count
)
public:
virtual void Write(
array<unsigned char>^ buffer,
int offset,
int count
) override
abstract Write :
buffer:byte[] *
offset:int *
count:int -> unit
override Write :
buffer:byte[] *
offset:int *
count:int -> unit
Parameters
- buffer
Type: array<System.Byte[]
The Byte array that is the source of the data.
- offset
Type: System.Int32
The position in buffer at which to start getting data.
- count
Type: System.Int32
The number of bytes to write into the stream.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0